Cracking particle tips on fuse of cannonball mesh with particle trails and explosion effects when hit the target. Studying and practice to make shadergraph for smoke particle dissolve.
For the potion bottle I use simple Fresnel shadergraph to glow itself. And with smoke particle by distance for the trail. And use same shadergraph of particle dissolve for it's smoke explosion.
Used same ice piece mesh for both projectile and Spikes from the ground. Similar type of explosion with cannonball but add up some more particles and spike mesh with Fresnel shader.
Even these are draft and practical works, all copyrights belonging to Superlazy.
Cannonball
Potion
Ice Spike