Website powered by

Firewall and Skull projectile Concepts

Firewall designed placed in a row to blocking. Made by 5 layers of just one mesh. Glow and Fire Cracks on the floor and different size and different colors of layered mesh with fire shader. And add up some billboard particles to cover up the top.

Fresnel shader is simply glowing outline of skull mesh and add up some smoke and dust with particle system. Smoke trail is particles by distance and follow particle trails are made by Visual Effect Graph.

Even these are draft and practical works, all copyrights belonging to Superlazy.

Firewall

Skullball

Simple fire noise shadergraph

Simple fire noise shadergraph

Firewall Mesh

Firewall Mesh

Skull Mesh

Skull Mesh

Simple Fresnel shadergraph

Simple Fresnel shadergraph

VisualEffectGraph for particle trail

VisualEffectGraph for particle trail

Skullball projectile trail

Skullball projectile trail

Skullball hit explosion 01

Skullball hit explosion 01

Skullball hit explosion 02

Skullball hit explosion 02