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sg05art
sg05art
Freelance concept artist
Seoul, South Korea

Summary

I have been working for over 10 years now in the gaming industry as a concept artist.
Understanding pipelines of the complete process of game development as a team member I'm social and cooperative.
I have released 5 games in the past experiences that I took charge in character concept art mainly and also I did some 3D low-poly modeling, animation skills, skill vfx and game gui artworks as well over online and mobile games.
I'm passionate to learn new and get used to new skills fast.
Endlessly given many of new task that have learn in gaming industry like designing VFX, controlling shader graphs of the Engine, also hold an attention for the trendy concept art styles for future the project.
I'm ready to jump into more exciting environment with large amount of skills.

Responsibilities included:
 2D Concept Art (both Character and BG)
 Illustration
 Low-poly 3D modeling and UV texture mapping, animation on MAYA and 3Ds Max
 VFX works by Paricle System and ShaderGraph on Unity Engine
 Passionate in game concept idea proposal
And I studied MA Animation, MFA in London for 4 years from 2011 to 2014 including animation projects with graphics studio in London.

Skills

2D AnimationConcept ArtVFXGUI

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity

Productions

    • Mobile Game
      Three Kingdoms: Rebirth
    • Year
      2018
    • Role
      Lead concept artist
    • Company
      Fantagate
    • Mobile Game
      Not Alone
    • Year
      2015
    • Role
      Concept Artist
    • Company
      MAF games
    • Video Game
      Merchant
    • Year
      2010
    • Role
      Concept Artist
    • Company
      Bluesom

Experience

  • Lead concept artist at Fantagate
    Seoul, Korea (South)
    December 2017 - February 2019

    Mobile game "Three Kingdoms: Rebirth"

    - character concpet art

    - background image concept art

    - spine animation

    - effect animation by unity particle system

    - released on google play store from Aug 2018

    - released on app store from Feb 2019

  • UX/UI designer at Intoraw
    Seoul, Korea (South)
    November 2015 - January 2017

    Mobile app "Finally Speak"

    - UX/UI design

    - UX/UI design renewal

    - released on google play store

    - released on app store

  • Concept artist at Maf Games
    Seoul, Korea (South)
    October 2014 - October 2015

    Mobile Game "Not Alone: A story of black bird"

    - story design

    - story illustration

    - chacter concept art

    - 2D frame animation

    - released on google play store

    - released on app store

  • Concept Artist at Bluesom
    Busan, Korea (South)
    December 2008 - October 2010

    Online game "Merchant"

    - character concept art

    - background concept art

    - low poly 3D modeling & UV texture mapping

    Online game "Cannon Kings"

    - character concept art

    - map leveling design

    - low poly 3D modelling & UV texture mapping