I have been working for over 10 years now in the gaming industry as a concept artist.
Understanding pipelines of the complete process of game development as a team member I'm social and cooperative.
I have released 5 games in the past experiences that I took charge in character concept art mainly and also I did some 3D low-poly modeling, animation skills, skill vfx and game gui artworks as well over online and mobile games.
I'm passionate to learn new and get used to new skills fast.
Endlessly given many of new task that have learn in gaming industry like designing VFX, controlling shader graphs of the Engine, also hold an attention for the trendy concept art styles for future the project.
I'm ready to jump into more exciting environment with large amount of skills.
Responsibilities included:
2D Concept Art (both Character and BG)
Illustration
Low-poly 3D modeling and UV texture mapping, animation on MAYA and 3Ds Max
VFX works by Paricle System and ShaderGraph on Unity Engine
Passionate in game concept idea proposal
And I studied MA Animation, MFA in London for 4 years from 2011 to 2014 including animation projects with graphics studio in London.
Mobile game "Three Kingdoms: Rebirth"
- character concpet art
- background image concept art
- spine animation
- effect animation by unity particle system
- released on google play store from Aug 2018
- released on app store from Feb 2019
Mobile app "Finally Speak"
- UX/UI design
- UX/UI design renewal
- released on google play store
- released on app store
Mobile Game "Not Alone: A story of black bird"
- story design
- story illustration
- chacter concept art
- 2D frame animation
- released on google play store
- released on app store
Online game "Merchant"
- character concept art
- background concept art
- low poly 3D modeling & UV texture mapping
Online game "Cannon Kings"
- character concept art
- map leveling design
- low poly 3D modelling & UV texture mapping