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Practical work of Slash VFX

4 layered different dissolve setting for main color, sub color, smoke and black ink line.
To make its texture, I studied how to draw in 4 channel(RGBA) in Photoshop to use dissolve and distort efficiently.
Even it's practical draft work, all copyright by Superlazy.

Draft Result

still frame 01 - show all materials I used

still frame 01 - show all materials I used

still frame 02 - start to disappearing

still frame 02 - start to disappearing

still frame 03 - dissolved stuff remains

still frame 03 - dissolved stuff remains

Used FBX mesh.

Used FBX mesh.

Follow and Studied by Keoms VFX Shader Graph

Follow and Studied by Keoms VFX Shader Graph